FreeCell packaging

Main idea currently:

This works locally. But it fails on the CG side because the assembly descriptor isn’t there. Which it shouldn’t, since CG shades, doesn’t assemble.

Where from there?

A separate pom, most likely. Or maybe use profiles?

One to build everything here. One to download what should be and shade there.

When that’s done, here’s the rest of the TODO:

  • think about deploying it automatically too
  • after testing

#freecell #contrib #todo